Widescreen power ;)

this is one of my totally favourite scenes i had created.
It already look good in Daz 3DDeligth Render.

Now i pimped it up a bit and increased the scene to a total size of 5760×1080 pixels.
This is meant as a desktop wallpaper image for a three monitor setup.
And rendered it again with octane now. It needs about 20 hours and was my last job of my poor GTX650 graphiccard.
Cleaningupthethespidercellar_ocds_wide

New Render PC almost finished

More and more my new render-pc is close to complete.

My new render-pc is setup to DAZ Studio with plugin and Octane Render Engine by Nvidia. Even if i am usually an ATI/AMD Fanboy 🙂

But who cares – there is nothing on AMD site what can compare to this render engine.

When the new pc is complete it will be :

1x Intel CPU i7 3770k

2x 8GB RAM Corsair

1x NVidia GTX780 with 6GB RAM (ordered)

 

Right now a alread played around with my actual card GTX650 with 2 GB RAM. Octane needs to have all textures and materials n vram memory of the card. So 2Gb is really a hard limit and reached very fast.

The DAZ Plugin from otoy has some nice features to resize the textures what help a bit but resize to much result in unsharp textures  – so handle with care.

Here are some of my first results :

caverns lara_octane_test elfish_ruins